![]() You unlock open-ended survival maps if you want to dig in for an extended grind. Alien Shooter TD has the obligatory fast forward button and brief rounds. Most tower defense games get this right, because they know they’re for people who don’t have the attention span to play an actual RTS. So matches have to be relatively short and fast forwardable, especially if I might fail and have to start over. Once my towers are set up, I’m mostly done. These are comfort food games and, really, my involvement is minor. It’s a tower defense game, for Pete’s sake it only deserves so much time. It can’t take forever to play and I have to be able to speed it up. The four things I need in a tower defense game are pacing, interactivity, flexibility, and progression. So for the sake of argument, let’s say that I do play tower defense games. So if I played tower defense games, I would play Alien Shooter TD. Alien Shooter TD gets those four things right, plus a fifth thing. But when I do, they have to get four things right. Tower defense players just want to shoot stuff that runs at them to get shot. At least MOBA players, who want to play an RTS without actually playing an RTS, are going up against other players. ![]() ![]() They’re for people who want to turtle in an RTS, but they don’t want to actually play an RTS. ![]()
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